The worst part is the not knowing of whether or not your hours of effort are going to end up in the scrap heap. Its not uncommon for games to be created and disappear into the waste lands of the unknown and unappreciated. I might well be working on one of this games right now. I'm certainly hoping not, but there's always that chance its going to be hailed or hated.
Anyway, I will continue until this is done, but to summarise, here is the list I hope to have done within the next few weeks...
Crystal Field
- Randomise the spawn location
- Paint the terrain below the crystals as they grow
Harvester
- Path generation to crystals/base
- Docking mechanism
- Harvesting particle effects
Air Controller
- Change the stabilisation mechanic. Maintain attitude rather than constantly trying to stabilise to flat and level
- Rework the jet controller aspect
Turret Controller
- Implement the missile based vehicles
- Detach projectile trails on destroy
Bomber Controller
- Implement new bombing run mechanic (glide paths, targeting)
Player Controller
- Skill tree
- Levelling
- Face cam
- Aiming
- Grenades
- Laser targeting (Artillery/Bomber strikes)
Drop Packs
- Power/Health/Defence
Some of the more long term objectives...
- Multi-player
- Terrain (Props/Plant Life/Natives/Animals)
That's it for now... Actually, I better start generating some media too!
JL
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